What is 2200 Blues?

Image made using Dall-E

In a future earth plagued by technological escapism and excess, a young man named Nickel is torn from a false digital Eden and thrust into a post-nuclear wasteland. Surviving becomes a journey into unexpected cultures, strange magic and dangerous visions.

2200 Blues is a science fiction novel in the works. For those jumping in for the first time, Chapter 47 is a good place to start.

I’m sharing my progress on the early drafts by posting chapters online. My chapters are basically the bare ideas and language for my novel. I expect to update and change aspects of the plot, characters and prose as I am working in the early idea incubation process.

I was deep in a world-building phase which is reflected by chapters 24-46. They are of a creation myth belonging to a fictional culture that I have created for my novel. Chapter 23 begins in the setting of my novel where the myth is narrated, before becoming the narrative of the prose itself. Then, in chapter 47, we return to the setting of the novel, where the myth’s narration is finished at the beginning. Chapters 24-46 will most certainty not be in the final version of my book. They are too much of a tangent from my main story. If I am to include the creation myth in the final draft, it will be in a much shorter abridged form.

I anticipate more worldbuilding content, for worldbuilding’s sake, which might not make it into my final draft. This all goes to show that what I am sharing on this website for 2200 Blues is a work in process. I am still discovering the story.

2200 Blues is a large scale science fiction fantasy epic and a coming of age story. Its biggest influences come from the science fiction novels Dune, Ready Player One, The Lord of the Rings, the Blade Runner films and The Book of the New Sun by Gene Wolfe. This are among many sci-fi/fantasy stories mixed into my influences.

Here’s a concept sketch of a setting in the story.

Concept sketch of Eagle’s “basement” by G.R. Nanda

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